Thanks for all the Feedback to the Version 1.0 of my integration mod. It took some time but today I release Version 1.1 with huge improvements and bug fixes.
!Ensure to download Version 1.1 and install it to a fresh game, that did not had the Mod Version 1.0 installed!
!Only use the Bluetooth mode via intiface for the script playback on EDI!
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Info!The Mod is built for Daily Lives of my Countryside 0.3.5.3. It is a drop-in add-on for the game you already have.
I release this mod for free and could not perform extended quality checks. Feel free to leave a comment if you stumble into bugs or problems.
Introduction
Daily Lives of my Countryside is an RPG Maker MV game. You will play as a boy named Callum, who returns to the small town where he was born. Enjoy rural life and discover the unusual on this small island.
Game Creator
Although the game is distributed for free by the original developer, please consider supporting Milda Sento.
Download
Original Game: SubscribeStar - select version v0.3.5.3. SubscribeStar is putting the creator sometimes on a whitelist, and people cant find his profile over the link, try to google it yourself and search for the user, to download the game.
Funscript Integration Mod v1.1 (for v0.3.5.3) updated 2026-11-01
The download contains:
DLoMC-Funscript-Mod-v1.1-files.zip - extract this into the game folder and overwrite all files
What’s new in v1.1 - 2026-11-01
Im aware that not all scenes are perfect, gladly leave feedback in the comments. If your device struggles with the smooth execution of the scripts, try to set the Intensity bar in EDI to 80-90 %.
Bug fixes, that led to unsmooth playback of the scripts on TheHandy
Huge Rework of the funscripts to have a immersive experience
Switched to bluetooth connection mode only via intiface for reliable reactions
Pre Installation - same contitions like me while developing
TheHandy Firmeware 3.2.3
Intiface Central Version 3.2.2
A clean installation of Daily Lives of my Countryside by Milda Sento Version v0.3.5.3
Installation
Back up your game folder (at least www\) Nothing below touches saves, but a backup is a backup.
Install EDI (EDI thread, tested with 1.0.3) inside the game folder, so the Edi folder sits next to your game.exe.
Drag the contents of the DLoMC-Funscript-Mod-v1.1-files.zip inside your game folder and overwrite all files.
Start Edi.exe, add your Intiface URL and let EDI write its gallery profile
Use inside Edi the + Add game button and select the definitions.csv inside the Gallery
Make sure the Detect BLE box in EDI is ticked
Close Edi and restart it. Choose the installed gallery from before
Open intiface and connect TheHandy via Bluetooth mode
Connect intiface to EDI and start the game via game.exe
The filler should start playing, after loading into the world
Your game installation should look like this:
DailyLivesOfMyCountryside\
└── Daily Lives of my Countryside v0.3.5.3\
├── Game.exe
|
└── Edi\
├── Edi.exe
└── Gallery\
├── detailed\*.funscript (from the mod files)
└── definitions.csv (from the mod files )
Disclaimer
Thanks to Pascaru for creating a mod for the older versions of the game, I let inspire myself by your take of modding
This is a fan add-on. The game, its art and its scenes belong to Milda Sento. The scripts are custom generated.
Tested on Windows with EDI 1.0.3 and TheHandy. Other devices should work - EDI does the device handling.
PC build only, and only for 0.3.5.3. A new game version needs a new port.
Not associated with Milda Sento. Back up your game folder before installing.
Huh so weird I did everything what you said to do for the tutorial but it still doesnt seem to work would you be able to make a video tutorial of this sorry i dont know what im doing wrong
Hey, quick question does script syncing work in Dreamscape gallery mode, or only during main gameplay?
I’m having an issue where the script desyncs or stops working completely in the gallery. I’ve tested both my Handy and Solace Pro (via connection key and Interface Central) on stable connections. Other game integrations work perfectly fine, so this is the only game causing problems. Am I missing something?
Edit: I can confirm it “works” for the Solace Pro but not with the handy.
Edit 2: After doing a quick bit of research on this, it comes down to how each device handles command updates. The Handy (including the Handy 2) has a firmware limit on how fast it can process movement commands, so rapid millisecond-level changes end up getting dropped or smoothed out. The Solace Pro handles high-frequency updates and rapid speed changes much better, which is why it can read the script without falling behind.
I seem to be having this problem here where it just cycles between two different things with a ton of letters/numbers and my Handy cannot keep up and constantly resets between these two things.
No idea what I did wrong, followed everything and even installed it multiple ways. I can’t seem to find EDI 1.0.3. But I don’t know if that would be it.
Edit 2:
I fixed a lot of it by running (BLE) and updating to EDI 1.0.4.
However, there’s scenes that are still too fast. I don’t know if the Handy 2 is too slow or what.
LMK if anyone else is having this issue!!
Hey dude, I spent a few minutes looking into why this happens with the Handy. It basically comes down to hardware and firmware command limits. The Handy’s firmware (even on the Handy 2) requires a minimum time interval between commands to process movements properly. When a game mod sends rapid millisecond-level position updates, the Handy can’t keep up, so it drops those inputs or tries to smooth them into a single motion. Devices like the Solace Pro are built to handle micro-adjustments and high-frequency commands much more fluidly, which is why it works on that device but stutters or fails on ours.
There isn’t a workaround on the Handy side. It comes down to hardware command limits the Handy’s firmware and onboard chip have a minimum delay cap on how fast they can process incoming script updates (around 20 updates per second / ~50 ms intervals). When a game mod blasts raw millisecond-level position changes, the device’s command buffer gets overloaded, causing it to skip points, stutter, or drop inputs completely.
Even using the app’s Overclock setting won’t help because overclocking only increases physical motor velocity limits. it does not increase how fast the internal chip can process incoming data streams.
The only thing you can adjust in Intiface Central is turning on command rate-limiting or smoothing filters. That forces Intiface to filter and drop the extra micro-updates so the Handy doesn’t choke or freeze up, but you end up losing those rapid millisecond details anyway. It’s just a fundamental limit of how the Handy handles real-time streaming data.
If we can use Intiface to force it to slow down and be more realistic to what is happening that may help. That’s at least something, but yeah I know what you mean. I more so meant with the mod, I understand the Handy is cooked.
I did get it to run BETTER by using (BLE) like I said and EDI 1.0.4. It handles it better for sure, there is a difference. But eventually it still drops the scene when you click “FAST”, because it’s just losing everything like you said.
I’ll see what the mod-side nerds say because I really appreciate this one it’s a RPG-Maker game I actually like for the first time.
Yeah tweaking the Intiface filters can help cushion it a bit, but like you said you are pretty much just capping the detail at that point.
BLE with EDI 1.0.4 gives it better bandwidth which is why normal speeds run better, but hitting FAST just overloads the queue again.
The main issue with RPG Maker is how rapid those sprite animation loops are. Every time the character animation cycles back and resets, the mod fires off a fresh script trigger. Spamming rapid restart script commands over and over completely floods the Handys queue, making it lose its place and drop the scene.
Reaching out to the mod devs is definitely the move. If they can smooth out how those script loops trigger on their end, it would fix it completely. Hopefully they can patch something in for all of us!
Hi, thanks for all the feedback and problem solutions. I generated the scripts with my custom AI model, but it wasnt trained that good, when I started with modding this game. The model is now more enhanced and I will let run all animation sequences again and replace the scripts in the new Version 1.1 . This will take some days!
thanks for checking on that
also if possible, i noticed the script doesn’t use full lenght on the handy, can double check if the scripts are working from 0 to 100?
If the initial section script is incomplete, can you use Pascaru’s version 1.3.2.1 script?
When I played that version, the script quality was quite good.
Of course, need his permission.
I was testing this out with my funsr1 2.0 (Tcode). Some scripts were missing. Some scripts couldnt work right. Sometimes i had to lower the intensity to 12 and then suddenly it got me to full stroke lenght. I tried other games and those were fine (with minimal adjustments). idk if its just my device which causes problems.